Crossfire Server, Trunk
Account_Char Struct Reference

#include <account_char.h>

+ Collaboration diagram for Account_Char:

Data Fields

sstring character_class
 
sstring face
 
uint8_t isDead
 
uint8_t level
 
sstring map
 
sstring name
 
sstring party
 
sstring race
 

Detailed Description

One character in an account.

Definition at line 12 of file account_char.h.

Field Documentation

◆ character_class

sstring Account_Char::character_class

< Name of this character/player

Definition at line 14 of file account_char.h.

Referenced by account_char_add(), and account_char_remove().

◆ face

sstring Account_Char::face

< Level of this character

Definition at line 17 of file account_char.h.

Referenced by account_char_add(), and account_char_remove().

◆ isDead

uint8_t Account_Char::isDead

< Last map this character was on

Definition at line 20 of file account_char.h.

Referenced by account_char_add().

◆ level

uint8_t Account_Char::level

< Race of this character

Definition at line 16 of file account_char.h.

Referenced by account_char_add().

◆ map

sstring Account_Char::map

< Character this party belonged to

Definition at line 19 of file account_char.h.

Referenced by account_char_add(), and account_char_remove().

◆ name

sstring Account_Char::name

Definition at line 13 of file account_char.h.

Referenced by account_char_add(), and account_char_remove().

◆ party

sstring Account_Char::party

< Face of this character

Definition at line 18 of file account_char.h.

Referenced by account_char_add(), and account_char_remove().

◆ race

sstring Account_Char::race

< Class of this character

Definition at line 15 of file account_char.h.

Referenced by account_char_add(), and account_char_remove().


The documentation for this struct was generated from the following file: