Crossfire Server, Trunk
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#include <account_char.h>
Data Fields | |
sstring | character_class |
sstring | face |
uint8_t | isDead |
uint8_t | level |
sstring | map |
sstring | name |
sstring | party |
sstring | race |
One character in an account.
Definition at line 12 of file account_char.h.
sstring Account_Char::character_class |
< Name of this character/player
Definition at line 14 of file account_char.h.
Referenced by account_char_add(), and account_char_remove().
sstring Account_Char::face |
< Level of this character
Definition at line 17 of file account_char.h.
Referenced by account_char_add(), and account_char_remove().
uint8_t Account_Char::isDead |
< Last map this character was on
Definition at line 20 of file account_char.h.
Referenced by account_char_add().
uint8_t Account_Char::level |
< Race of this character
Definition at line 16 of file account_char.h.
Referenced by account_char_add().
sstring Account_Char::map |
< Character this party belonged to
Definition at line 19 of file account_char.h.
Referenced by account_char_add(), and account_char_remove().
sstring Account_Char::name |
Definition at line 13 of file account_char.h.
Referenced by account_char_add(), and account_char_remove().
sstring Account_Char::party |
< Face of this character
Definition at line 18 of file account_char.h.
Referenced by account_char_add(), and account_char_remove().
sstring Account_Char::race |
< Class of this character
Definition at line 15 of file account_char.h.
Referenced by account_char_add(), and account_char_remove().