Crossfire Server, Trunk
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#include <treasure.h>
Data Fields | |
const char * | name |
const char * | slaying |
const char * | title |
when a treasure got cloned from archlist, we want perhaps change some default values. All values in this structure will override the default arch. TODO: It is a bad way to implement this with a special structure. Because the real arch list is a at runtime not changed, we can grap for example here a clone of the arch, store it in the treasure list and then run the original arch parser over this clone, using the treasure list as script until an END comes. This will allow ANY changes which is possible and we use ony one parser.
Definition at line 51 of file treasure.h.
const char* _change_arch::name |
If != NULL, copy this over the original arch name
Definition at line 52 of file treasure.h.
const char* _change_arch::slaying |
If != NULL, copy this over the original arch slaying
Definition at line 54 of file treasure.h.
const char* _change_arch::title |
If != NULL, copy this over the original arch title
Definition at line 53 of file treasure.h.