Crossfire Server, Trunk
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Data Fields | |
const char * | cmdname |
const func_uint8_int_pl | cmdproc |
const uint8_t | flag |
Definition of a function called in reaction to player's action.
const char* player_cmd_mapping::cmdname |
const func_uint8_int_pl player_cmd_mapping::cmdproc |
const uint8_t player_cmd_mapping::flag |
If set, the player must be in the ST_PLAYING state for this command to be available.
Definition at line 79 of file loop.cpp.
Referenced by handle_cmd().