Crossfire Server, Trunk
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#include <map.h>
Data Fields | |
int | index |
const char * | name |
const char * | name_pl |
int8_t | strength |
int | typenum |
Shop-related information for a map. This is one item type the shop will deal in, and the price-chance.
int shopitems::index |
Being the size of the shopitems array.
Definition at line 299 of file map.h.
Referenced by include_map_in_map(), parse_shop_string(), and shop_specialisation_ratio().
const char* shopitems::name |
Name of the item in question, null if it is the default item.
Definition at line 294 of file map.h.
Referenced by parse_shop_string().
const char* shopitems::name_pl |
int8_t shopitems::strength |
The degree of specialisation the shop has in this item, as a percentage from -100 to 100.
Definition at line 297 of file map.h.
Referenced by parse_shop_string(), and shop_specialisation_ratio().
int shopitems::typenum |
Itemtype number we need to match, -1 if it is the default price.
Definition at line 296 of file map.h.
Referenced by parse_shop_string(), and shop_specialisation_ratio().