Crossfire Server, Trunk
AnimationWidget.cpp
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2022 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #include <Qt>
14 
15 #include "AnimationWidget.h"
16 #include "CREPixmap.h"
17 
18 AnimationWidget::AnimationWidget(QWidget* parent) : QWidget(parent)
19 {
20  myStep = 0;
21  setMinimumWidth(32);
22  setMinimumHeight(32);
23 }
24 
26 {
27  myFaces = faces;
28  myStep = 0;
29 }
30 
32 {
33  if (myFaces.size() == 0)
34  return;
35 
36  myStep++;
37  if (myStep == myFaces.size())
38  myStep = 0;
39 
40  repaint();
41 }
42 
43 void AnimationWidget::paintEvent(QPaintEvent* /*event*/)
44 {
45  if (myStep >= myFaces.size())
46  return;
47 
48  QPainter painter(this);
49  CREPixmap::getIcon(myFaces[myStep]).paint(&painter, 0, 0, 32, 32);
50 }
AnimationWidget.h
CREPixmap::getIcon
static QIcon getIcon(uint16_t faceNumber)
Definition: CREPixmap.cpp:65
AnimationWidget::setAnimation
void setAnimation(QList< int > faces)
Definition: AnimationWidget.cpp:25
AnimationWidget::myStep
int myStep
Definition: AnimationWidget.h:33
AnimationWidget::myFaces
QList< int > myFaces
Definition: AnimationWidget.h:34
AnimationWidget::step
void step()
Definition: AnimationWidget.cpp:31
dragon_attune.faces
dictionary faces
Definition: dragon_attune.py:31
AnimationWidget::paintEvent
virtual void paintEvent(QPaintEvent *event)
Definition: AnimationWidget.cpp:43
CREPixmap.h
AnimationWidget::AnimationWidget
AnimationWidget(QWidget *parent)
Definition: AnimationWidget.cpp:18