Crossfire Server, Trunk
CFCampfire.py
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1 # CFCampfire.py - Talking campfire-related classes
2 #
3 # Copyright (C) 2006 Nicolas Weeger
4 #
5 # This program is free software; you can redistribute it and/or modify
6 # it under the terms of the GNU General Public License as published by
7 # the Free Software Foundation; either version 2 of the License, or
8 # (at your option) any later version.
9 #
10 # This program is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 # GNU General Public License for more details.
14 #
15 # You should have received a copy of the GNU General Public License
16 # along with this program; if not, write to the Free Software
17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18 #
19 
20 import Crossfire
21 import random
22 import os
23 
24 key_status = 'campfire_status'
25 key_line = 'campfire_line'
26 key_story = 'campfire_story'
27 status_read = 'read'
28 status_pause = 'pause'
29 
30 class CFCampfire:
31  '''Main handling class.'''
32 
33  def say(self):
34  '''Called when the player talks to the firecamp.'''
35  w = Crossfire.WhoAmI()
36 
37  if ( Crossfire.WhatIsMessage() == 'story' ):
38  if w.ReadKey(key_status) == '':
39  w.Say('So you want a story, he... All right.')
40  if w.ReadKey(key_story) == '':
41  w.WriteKey(key_story,self.get_story(), 1)
42  w.WriteKey(key_status, status_read, 1)
43  w.WriteKey(key_line, '0', 1)
44  w.CreateTimer(2,1)
45  elif ( Crossfire.WhatIsMessage() == 'pause' ):
46  if w.ReadKey(key_status) == status_read:
47  w.Say('Sure, let\'s rest some.')
48  w.WriteKey(key_status, status_pause, 1)
49  elif ( Crossfire.WhatIsMessage() == 'resume' ):
50  if w.ReadKey(key_status) == status_pause:
51  w.Say('Ok, let\'s continue.')
52  w.WriteKey(key_status, status_read, 1)
53  elif ( Crossfire.WhatIsMessage() == 'stop' ):
54  if w.ReadKey(key_status) != '':
55  w.WriteKey(key_status, '', 1)
56  w.WriteKey(key_story,'', 1)
57  w.Say('Hump, very well, I\'ll keep quiet from now on.')
58 
59  def get_story(self):
60  '''Returns a random story from the stories directory, internal use.'''
61  story_dir = os.path.join( Crossfire.DataDirectory(), 'stories' )
62  stories = os.listdir(story_dir)
63  return stories[random.randint(0, len(stories) - 1)]
64 
65  def timer(self):
66  '''Called when the firecamp's timer expire. Sends more of the story.'''
67  w = Crossfire.WhoAmI()
68  if w.ReadKey(key_status) == '':
69  # Been stopped in talking, probably.
70  return
71 
72  line = int('0' + w.ReadKey(key_line))
73 
74  if w.ReadKey(key_status) == status_pause:
75  w.CreateTimer(1,1)
76  return
77 
78  f = open(os.path.join( Crossfire.DataDirectory(), 'stories', w.ReadKey(key_story)), 'r')
79  c = f.read().split('\n')
80  if line >= len(c):
81  w.Say('End of story.')
82  w.WriteKey(key_status, '', 1)
83  w.WriteKey(key_line, '0', 1)
84  w.WriteKey(key_story, '', 1)
85  else:
86  w.Say(c[line])
87  w.CreateTimer(len(c[line]) / 10,1)
88  line = line + 1
89  w.WriteKey(key_line, str(line), 1)
CFCampfire.CFCampfire.timer
def timer(self)
Definition: CFCampfire.py:65
CFBank.open
def open()
Definition: CFBank.py:69
CFCampfire.CFCampfire.say
def say(self)
Definition: CFCampfire.py:33
make_face_from_files.str
str
Definition: make_face_from_files.py:30
CFCampfire.CFCampfire
Definition: CFCampfire.py:30
make_face_from_files.int
int
Definition: make_face_from_files.py:32
CFCampfire.CFCampfire.get_story
def get_story(self)
Definition: CFCampfire.py:59
split
static std::vector< std::string > split(const std::string &field, const std::string &by)
Definition: mapper.cpp:2606