Crossfire Server, Trunk
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Functions | |
char ** | maze_gen (int xsize, int ysize, int option, int _unused_layers) |
char** maze_gen | ( | int | xsize, |
int | ysize, | ||
int | option, | ||
int | _unused_layers | ||
) |
This function generates a random blocked maze with the property that there is only one path from one spot to any other, and there is always a path from one spot to any other.
xsize | |
ysize | wanted map size. |
option | if 0, maze will be sparse (sizeable rooms), else totally filled. |
_unused_layers | unused. |
Definition at line 59 of file maze_gen.cpp.
Referenced by layoutgen().