Crossfire Server, Trunk
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Go to the source code of this file.
Namespaces | |
positioning_system | |
Variables | |
positioning_system.coord = path.split( world_sep ) | |
positioning_system.Food | |
positioning_system.gps = Crossfire.WhoAmI() | |
positioning_system.HP | |
positioning_system.map = player.Map | |
int | positioning_system.map_x = int( coord[ 1 ] ) - 99 |
int | positioning_system.map_y = int( coord[ 2 ] ) - 99 |
positioning_system.marked = player.MarkedItem | |
positioning_system.path = map.Path | |
positioning_system.player = Crossfire.WhoIsActivator() | |
positioning_system.SP | |
positioning_system.world_len = len( world_prefix ) + len( 'xxx_xxx' ) | |
int | positioning_system.world_map_size = 50 |
string | positioning_system.world_prefix = '/world/world_' |
string | positioning_system.world_sep = '_' |
int | positioning_system.x = map_x * world_map_size + player.X |
int | positioning_system.y = map_y * world_map_size + player.Y |