Crossfire Server, Trunk
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Go to the source code of this file.
Namespaces | |
rotate-tower | |
Variables | |
rotate-tower.current_map = Crossfire.WhoIsActivator().Map | |
rotate-tower.player = Crossfire.WhoIsActivator() | |
bool | rotate-tower.result = False |
rotate-tower.tile = td.player_objects(player, current_map) | |
rotate-tower.wrench = Crossfire.WhoAmI() | |