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Crossfire Server, Trunk
1.75.0
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One reply a NPC can expect. More...
#include <dialog.h>
Collaboration diagram for struct_dialog_reply:Data Fields | |
| char * | message |
| What the player will actually say for this reply. More... | |
| struct struct_dialog_reply * | next |
| Next reply, NULL for last. More... | |
| char * | reply |
| Reply expected from the player. More... | |
| reply_type | type |
| Type of message. More... | |
| char* struct_dialog_reply::message |
What the player will actually say for this reply.
Definition at line 18 of file dialog.h.
Referenced by free_dialog_information(), monster_do_talk_npc(), and parse_dialog_information().
| struct struct_dialog_reply* struct_dialog_reply::next |
Next reply, NULL for last.
Definition at line 20 of file dialog.h.
Referenced by free_dialog_information(), get_dialog_message(), monster_do_talk_npc(), and parse_dialog_information().
| char* struct_dialog_reply::reply |
Reply expected from the player.
Definition at line 17 of file dialog.h.
Referenced by free_dialog_information(), monster_do_talk_npc(), and parse_dialog_information().
| reply_type struct_dialog_reply::type |
Type of message.
Definition at line 19 of file dialog.h.
Referenced by monster_do_talk_npc(), and parse_dialog_information().