Crossfire Server, Trunk
Quests.cpp File Reference
#include "Quests.h"
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Functions

template<>
quest_definitionasset_create (const std::string &name)
 
template<>
void asset_destroy (quest_definition *quest)
 
void quest_clear (quest_definition *quest)
 
int quest_condition_from_string (quest_condition *condition, const char *buffer)
 
quest_definitionquest_create (const char *name)
 
quest_conditionquest_create_condition (void)
 
quest_step_definitionquest_create_step (void)
 
void quest_destroy (quest_definition *quest)
 
void quest_destroy_condition (quest_condition *condition)
 
void quest_destroy_step (quest_step_definition *step)
 
void quest_destroy_steps (quest_step_definition *step)
 
void quest_write_condition (char *buf, size_t len, const quest_condition *cond)
 

Function Documentation

◆ asset_create()

template<>
quest_definition* asset_create ( const std::string &  name)

Definition at line 16 of file Quests.cpp.

References give::name, and quest_create().

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◆ asset_destroy()

template<>
void asset_destroy ( quest_definition quest)

Definition at line 21 of file Quests.cpp.

References quest_destroy().

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◆ quest_clear()

void quest_clear ( quest_definition quest)

Definition at line 93 of file Quests.cpp.

References FREE_AND_CLEAR_STR_IF, free_string(), and quest_destroy_steps().

Referenced by quest_destroy(), and Quests::replace().

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◆ quest_condition_from_string()

int quest_condition_from_string ( quest_condition condition,
const char *  buffer 
)

Parse a single step condition. This may be expressed as one of the following:

  • questcode 20 (the quest questcode must be at step 20)
  • questcode <=20 (the quest questcode must not be beyond step 20)
  • questcode 10-20 (the quest questcode must be between steps 10 and 20)
  • questcode finished (the quest questcode must have been completed)
Parameters
conditioncondition to fill.
bufferwhere to read from.
Returns
1 if the condition was parsed, 0 else.

Definition at line 106 of file Quests.cpp.

References add_string(), quest_condition::maxstep, quest_condition::minstep, and quest_condition::quest_code.

Referenced by QuestLoader::load(), and QuestStepWrapper::setConditions().

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◆ quest_create()

quest_definition* quest_create ( const char *  name)

Definition at line 63 of file Quests.cpp.

References add_string(), and give::name.

Referenced by CREResourcesWindow::addQuest(), asset_create(), and QuestLoader::load().

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◆ quest_create_condition()

quest_condition* quest_create_condition ( void  )

Allocate a quest_condition, will call fatal() if out of memory.

Returns
new structure.

Definition at line 56 of file Quests.cpp.

References fatal(), and OUT_OF_MEMORY.

Referenced by QuestLoader::load(), and QuestStepWrapper::setConditions().

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◆ quest_create_step()

quest_step_definition* quest_create_step ( void  )

Allocate a quest_step_definition, will call fatal() if out of memory.

Returns
new structure.

Definition at line 49 of file Quests.cpp.

References fatal(), and OUT_OF_MEMORY.

Referenced by QuestWrapper::addStep(), and QuestLoader::load().

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◆ quest_destroy()

void quest_destroy ( quest_definition quest)

Definition at line 101 of file Quests.cpp.

References quest_clear().

Referenced by asset_destroy().

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◆ quest_destroy_condition()

void quest_destroy_condition ( quest_condition condition)

Definition at line 69 of file Quests.cpp.

References free_string(), and quest_condition::quest_code.

Referenced by quest_destroy_step(), and QuestStepWrapper::setConditions().

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◆ quest_destroy_step()

void quest_destroy_step ( quest_step_definition step)

Definition at line 74 of file Quests.cpp.

References quest_step_definition::conditions, FREE_AND_CLEAR_STR_IF, quest_condition::next, quest_destroy_condition(), and quest_step_definition::step_description.

Referenced by quest_destroy_steps(), and QuestWrapper::removeChild().

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◆ quest_destroy_steps()

void quest_destroy_steps ( quest_step_definition step)

Definition at line 85 of file Quests.cpp.

References quest_step_definition::next, and quest_destroy_step().

Referenced by quest_clear().

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◆ quest_write_condition()

void quest_write_condition ( char *  buf,
size_t  len,
const quest_condition condition 
)

Write a step condition to a buffer. If the buffer is too small, the line is truncated.

Parameters
bufwhere to write.
lenlength of buf.
conditionitem to write, must not be NULL.

Definition at line 136 of file Quests.cpp.

References buf, quest_condition::maxstep, quest_condition::minstep, and quest_condition::quest_code.

Referenced by QuestWriter::write().

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