Crossfire Server, Trunk
SoundFile.h
Go to the documentation of this file.
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef SOUND_FILE_H
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#define SOUND_FILE_H
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#include "../assets/AssetWrapper.h"
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#include "../LicenseManager.h"
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class
SoundFile
:
public
AssetWrapper
{
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public
:
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SoundFile
(
const
std::vector<std::string> &
events
,
AssetWrapper
*parent,
const
QString &
name
);
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virtual
QString
displayName
()
const override
{
return
myName
; }
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std::vector<LicenseManager::LicenseItem> &
license
() {
return
myLicense
; }
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const
std::vector<std::string> &
events
()
const
{
return
myEvents
; }
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private
:
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QString
myName
;
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std::vector<LicenseManager::LicenseItem>
myLicense
;
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std::vector<std::string>
myEvents
;
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};
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#endif
/* SOUNDFILE_H */
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SoundFile::myName
QString myName
Definition:
SoundFile.h:30
SoundFile::myEvents
std::vector< std::string > myEvents
Definition:
SoundFile.h:32
SoundFile::SoundFile
SoundFile(const std::vector< std::string > &events, AssetWrapper *parent, const QString &name)
Definition:
SoundFile.cpp:16
SoundFile::license
std::vector< LicenseManager::LicenseItem > & license()
Definition:
SoundFile.h:25
SoundFile::myLicense
std::vector< LicenseManager::LicenseItem > myLicense
Definition:
SoundFile.h:31
AssetWrapper
Definition:
AssetWrapper.h:25
SoundFile::displayName
virtual QString displayName() const override
Definition:
SoundFile.h:23
SoundFile::events
const std::vector< std::string > & events() const
Definition:
SoundFile.h:27
SoundFile
Definition:
SoundFile.h:19
give.name
name
Definition:
give.py:27
crossfire-crossfire-server
utils
cre
sounds
SoundFile.h
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