Crossfire Server, Trunk
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Go to the source code of this file.
Namespaces | |
destroy-tower | |
Variables | |
destroy-tower.current_map = Crossfire.WhoIsActivator().Map | |
destroy-tower.player = Crossfire.WhoIsActivator() | |
destroy-tower.tile = td.player_objects(player, current_map) | |
destroy-tower.walls = td.bulletwall+td.firewall+td.lightningwall | |
destroy-tower.wrench = Crossfire.WhoAmI() | |