Crossfire Server, Trunk
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Go to the source code of this file.
Functions | |
static int | can_propagate (char item) |
mapstruct * | make_map_floor (char **layout, char *floorstyle, RMParms *RP) |
static void | put_floor (mapstruct *map, char **layout, int x, int y, object *floor_arch) |
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Checks if the tile 'propagates' the floor.
item | tile to check. |
Definition at line 30 of file floor.cpp.
Referenced by put_floor().
Creates the Crossfire mapstruct object from the layout, and adds the floor.
layout | generated layout. |
floorstyle | floor style. Can be NULL, in which case a random one is chosen. |
RP | parameters of the random map. |
Definition at line 75 of file floor.cpp.
References object::arch, arch_to_object(), find_style(), get_empty_map(), GET_MAP_OB, INS_NO_MERGE, INS_NO_WALK_ON, RMParms::multiple_floors, object_insert_in_map_at(), pick_random_object(), put_floor(), diamondslots::x, RMParms::Xsize, diamondslots::y, and RMParms::Ysize.
Referenced by generate_random_map().
Put a floor at specified location, and then to adjacent tiles if applicable.
map | where to put the floor. |
layout | layout that was used to generate the map. |
x | |
y | coordinates. |
floor_arch | what floor to use. |
Definition at line 47 of file floor.cpp.
References object::arch, arch_to_object(), can_propagate(), GET_MAP_OB, INS_NO_MERGE, INS_NO_WALK_ON, disinfect::map, object_insert_in_map_at(), diamondslots::x, and diamondslots::y.
Referenced by make_map_floor().