Crossfire Server, Trunk
light_object.cpp File Reference
#include "global.h"
#include "sproto.h"
+ Include dependency graph for light_object.cpp:

Go to the source code of this file.

Functions

void do_light (object *item, const char *lighter_name, object *applier)
 

Detailed Description

This file contains methods used for lighting objects, whether via applying the tool or by applying the lightable object.

Definition in file light_object.cpp.

Function Documentation

◆ do_light()

void do_light ( object item,
const char *  lighter_name,
object applier 
)

Common code for both lighting an item for applying the lighter and for lighting the lightable object.

Parameters
itemThe item to light.
lighter_nameThe name of the tool used to light the item
applierThe object applying the lighter/lightable

Definition at line 36 of file light_object.cpp.

References AT_FIRE, disinfect::count, draw_ext_info_format(), fix_object(), MAX_BUF, MSG_TYPE_APPLY, MSG_TYPE_APPLY_FAILURE, MSG_TYPE_APPLY_SUCCESS, NDI_UNIQUE, object_get_player_container(), safe_strncpy, and save_throw_object().

Referenced by lightable_type_apply(), and lighter_type_apply().

+ Here is the call graph for this function:
+ Here is the caller graph for this function: