Crossfire Server, Trunk
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#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
Go to the source code of this file.
Functions | |
void | init_type_player_mover (void) |
static method_ret | player_mover_type_move_on (object *trap, object *victim, object *originator) |
The implementation of the Player-mover class of objects.
Definition in file player_mover.cpp.
void init_type_player_mover | ( | void | ) |
Initializer for the PLAYERMOVER object type.
Definition at line 38 of file player_mover.cpp.
References player_mover_type_move_on(), PLAYERMOVER, and register_move_on().
Referenced by register_all_ob_types().
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static |
Move on this Player Mover object.
trap | The Player Mover we're moving on |
victim | The object moving over this one |
originator | The object that caused the move_on event |
Definition at line 48 of file player_mover.cpp.
References object::attacktype, common_post_ob_move_on(), common_pre_ob_move_on(), FABS, object::level, living::maxsp, METHOD_ERROR, METHOD_OK, PLAYER, should_director_abort(), object::speed, object::stats, and sword_of_souls::victim.
Referenced by init_type_player_mover().