Crossfire Server, Trunk
|
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
Go to the source code of this file.
Functions | |
static method_ret | clock_type_apply (object *op, object *applier, int aflags) |
void | init_type_clock (void) |
The implementation of the Clock class of objects.
Definition in file clock.cpp.
|
static |
Handles using a clock.
op | The clock to apply |
applier | The object attempting to view the clock |
aflags | Special flags (always apply/unapply) |
METHOD_UNHANDLED | If the clock wasn't viewed by a player |
METHOD_OK | If applier was a player |
Definition at line 50 of file clock.cpp.
References object::contr, draw_ext_info_format(), get_tod(), METHOD_OK, METHOD_UNHANDLED, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS, NDI_UNIQUE, give::op, play_sound_player_only(), PLAYER, SOUND_TYPE_ITEM, time_format_time(), object::type, and nlohmann::detail::void().
Referenced by init_type_clock().
void init_type_clock | ( | void | ) |
Initializer for the CLOCK object type.
Definition at line 38 of file clock.cpp.
References CLOCK, clock_type_apply(), and register_apply().
Referenced by register_all_ob_types().