Crossfire Server, Trunk
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#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
Go to the source code of this file.
Functions | |
void | init_type_poisoning (void) |
static method_ret | poisoning_type_process (object *op) |
The implementation of the Poisoning class of objects.
Definition in file poisoning.cpp.
void init_type_poisoning | ( | void | ) |
Initializer for the poisoning object type.
Definition at line 38 of file poisoning.cpp.
References POISONING, poisoning_type_process(), and register_process().
Referenced by register_all_ob_types().
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static |
Handle ob_process for all poisoning objects.
op | The poisoning that's being processed. |
Definition at line 47 of file poisoning.cpp.
References AT_INTERNAL, CLEAR_FLAG, draw_ext_info(), fix_object(), FLAG_ALIVE, FLAG_APPLIED, hit_player(), llevDebug, LOG(), METHOD_ERROR, METHOD_OK, MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END, MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START, NDI_UNIQUE, object_free_drop_inventory(), object_remove(), give::op, PLAYER, QUERY_FLAG, and nlohmann::detail::void().
Referenced by init_type_poisoning().