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Crossfire 0.92.7 Announcement

There are several changes in 0.92.7. The main functional change would be the throwing code. There are several smaller improvements/changes to existing code, plus a decent number of bugfixes. Hopefully, this version is more stable than 0.92.6 (I did fix all reproducible bugs that would crash the game.)

So on to the real release information:

There are four separate tar archives in the Crossfire 0.92.7 distribution:

sums (bsd) filename

  • 61603 731 crossfire-0.92.7.arch.tar.gz
  • 08502 724 crossfire-0.92.7.doc.tar.gz
  • 32350 1897 crossfire-0.92.7.maps.tar.gz
  • 05006 310 crossfire-0.92.7.sounds.tar.gz
  • 29012 1826 crossfire-0.92.7.tar.gz

crossfire-0.92.7.tar.gz contains the actual program code. See the CHANGES file in this archive for everything that has changed. It also contains pre-made archetypes and image files (along with postscript spoiler and handbook), so that the crossfire-0.92.7.arch.tar.gz file is not needed.

crossfire-0.92.7.arch.tar.gz contains the unpacked archetype (arch) directory. This file is not needed if you just want to compile the games and play. The contents of this archive is used to create the archetypes, bmaps, font, and X PixMap (XPM) files You only need it if you want to add new archetypes, mess around with the existing ones, or recreate some files. You also need this if you want to create the images for the html versions of the playbook and handbook, but read the notes about the doc archive below. Changes for 0.92.7: weight updated for some monsters, a couple new players added, throwing archetypes added, and editable flag set properly on many objects.

crossfire-0.92.7.doc.tar.gz: This contains all the preformatted documentation from the doc directory (really, everything there is.) What you get is postscript versions of the spoiler and handbook, along with html versions WITH all images premade (this is the only archive that has the GIF images premade). What you don't get is the source code for the latex spoiler and handbook. If you just play the game but would like full documentation, this is the archive to get. Everything in here can be recreated if with tar and arch archives.

crossfire-0.92.7.maps.tar.gz contains all the maps. Main changes are updates for the lighting code, some buggy maps fixed up.

crossfire-0.92.7.sounds.tar.gz: This is an updated sound archive. There are few changes from the last (0.89.3 I believe). I added a couple for lightning effect. You only need this if you are playing with sound effects.

There is not a new client package or new eutl package - there have not been any changes since 0.92.4.

FOR FIRST TIME USERS: You will need the crossfire-0.92.7.tar.gz and crossfire-0.92.7.maps.tar.gz file. You do not need the crossfire-0.92.7.arch.tar.gz file. If you just want to play the game at some remote server and have no interesting in compiling it, you may then want to get the crossfire-0.92.7.doc.tar.gz file. If you have sound capability and want sounds, also get the crossfire-0.92.7.sounds.tar.gz file.

Crossfire is avaible on the following ftp sites


  • ra.pyramid.com:/pub/crossfire (
  • ftp.ifi.uio.no:/pub/crossfire (


  • ftp.real-time.com/pub/games/crossfire (
  • yoyo.cc.monash.edu.au:/pub/crossfire (
  • ftp.cs.city.ac.uk:/pub/games/crossfire/
  • ftp.sunet.se:/pub/unix/games/crossfire (
  • ftp.cs.titech.ac.jp:/pub/games/crossfire

I uploaded this version to just ra and ftp.ifi - it should be on the other ftp sites in a short time.

Mark Wedel