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Crossfire Server, Trunk
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#include "AssetFieldCompleter.h"#include <QStandardItemModel>#include "archetypes/ArchetypeWrapper.h"#include "regions/RegionWrapper.h"#include "CREMapInformation.h"#include "archetypes/ObjectWrapper.h"#include "artifacts/ArtifactWrapper.h"#include "treasures/TreasureListWrapper.h"#include "faces/FaceWrapper.h"#include "quests/QuestWrapper.h"
Include dependency graph for AssetFieldCompleter.cpp:Go to the source code of this file.
Data Structures | |
| struct | AssetData |
Functions | |
| static void | addAssetData (QStandardItem *root, const AssetData &data) |
Variables | |
| const std::vector< AssetData > | assetData |
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Fill the model with properties for the assets.
| root | base item to add properties to. |
| data | asset fields to add. |
Definition at line 47 of file AssetFieldCompleter.cpp.
References navar-midane_time::data, npc_dialog::index, and root.
Referenced by AssetFieldCompleter::AssetFieldCompleter().
Here is the caller graph for this function:| const std::vector<AssetData> assetData |
All available completions.
Definition at line 32 of file AssetFieldCompleter.cpp.
Referenced by AssetFieldCompleter::AssetFieldCompleter().