Crossfire Server, Trunk
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#include "AssetFieldCompleter.h"
#include <QStandardItemModel>
#include "archetypes/ArchetypeWrapper.h"
#include "regions/RegionWrapper.h"
#include "CREMapInformation.h"
#include "archetypes/ObjectWrapper.h"
#include "artifacts/ArtifactWrapper.h"
#include "treasures/TreasureListWrapper.h"
#include "faces/FaceWrapper.h"
#include "quests/QuestWrapper.h"
Go to the source code of this file.
Data Structures | |
struct | AssetData |
Functions | |
static void | addAssetData (QStandardItem *root, const AssetData &data) |
Variables | |
const std::vector< AssetData > | assetData |
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static |
Fill the model with properties for the assets.
root | base item to add properties to. |
data | asset fields to add. |
Definition at line 47 of file AssetFieldCompleter.cpp.
References navar-midane_time::data, npc_dialog::index, and root.
Referenced by AssetFieldCompleter::AssetFieldCompleter().
const std::vector<AssetData> assetData |
All available completions.
Definition at line 32 of file AssetFieldCompleter.cpp.
Referenced by AssetFieldCompleter::AssetFieldCompleter().