Crossfire Server, Trunk
CREUtils.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef CREUTILS_H
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#define CREUTILS_H
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#include <QtWidgets>
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#include "
global.h
"
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#include "
image.h
"
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class
CREUtils
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{
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public
:
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static
QTreeWidgetItem*
archetypeNode
(
const
archetype
*
arch
, QTreeWidgetItem* parent);
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static
QTreeWidgetItem*
objectNode
(
const
object
*
op
, QTreeWidgetItem* parent);
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static
QTreeWidgetItem*
faceNode
(QTreeWidgetItem* parent);
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static
QTreeWidgetItem*
faceNode
(
const
Face
* face, QTreeWidgetItem* parent);
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static
std::unique_ptr<QMutexLocker>
lockCrossfireData
();
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};
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#endif // CREUTILS_H
Face
Definition:
face.h:14
global.h
archininventory.arch
arch
DIALOGCHECK MINARGS 1 MAXARGS 1
Definition:
archininventory.py:16
CREUtils::faceNode
static QTreeWidgetItem * faceNode(QTreeWidgetItem *parent)
Definition:
CREUtils.cpp:46
CREUtils::archetypeNode
static QTreeWidgetItem * archetypeNode(const archetype *arch, QTreeWidgetItem *parent)
Definition:
CREUtils.cpp:26
CREUtils
Definition:
CREUtils.h:21
CREUtils::lockCrossfireData
static std::unique_ptr< QMutexLocker > lockCrossfireData()
Definition:
CREUtils.cpp:59
archetype
Definition:
object.h:483
image.h
CREUtils::objectNode
static QTreeWidgetItem * objectNode(const object *op, QTreeWidgetItem *parent)
Definition:
CREUtils.cpp:33
give.op
op
Definition:
give.py:33
crossfire-crossfire-server
utils
cre
CREUtils.h
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