Crossfire Server, Trunk
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#include "global.h"
#include <ctype.h>
#include <string>
#include <mutex>
#include <thread>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#include "metaserver2.h"
#include "version.h"
Go to the source code of this file.
Data Structures | |
struct | LocalMeta2Info |
Functions | |
int | count_players () |
void | metaserver2_exit () |
int | metaserver2_init (void) |
void | metaserver2_thread () |
static void | metaserver2_updates (void) |
static size_t | metaserver2_writer (void *ptr, size_t size, size_t nmemb, void *data) |
void | metaserver_update (void) |
Variables | |
static LocalMeta2Info | local_info |
MetaServer2_UpdateInfo | metaserver2_updateinfo |
static std::thread | metaserver_thread |
static std::vector< std::string > | metaservers |
static std::mutex | ms2_info_mutex |
static std::timed_mutex | ms2_signal |
int count_players | ( | ) |
Definition at line 48 of file metaserver.cpp.
References first_player, FLAG_AFK, FLAG_WIZ, altar_valkyrie::pl, QUERY_FLAG, ST_GET_PARTY_PASSWORD, and ST_PLAYING.
Referenced by check_shutdown(), and metaserver_update().
void metaserver2_exit | ( | ) |
Stop metaserver updates.
Definition at line 485 of file metaserver.cpp.
References metaserver_thread, and ms2_signal.
Referenced by cleanup().
int metaserver2_init | ( | void | ) |
This initializes the metaserver2 logic - it reads the metaserver2 file, storing the values away. Note that it may be possible/desirable for the server to re-read the values and restart connections (for example, a new metaserver has been added and you want to start updates to it immediately and not restart the server). Because of that, there is some extra logic (has_init) to try to take that into account.
Definition at line 324 of file metaserver.cpp.
References LocalMeta2Info::archbase, buf, LocalMeta2Info::codebase, Settings::confdir, Settings::csport, FALSE, LocalMeta2Info::flags, FREE_AND_CLEAR, LocalMeta2Info::hostname, LocalMeta2Info::html_comment, llevError, local_info, LOG(), LocalMeta2Info::mapbase, MAX_BUF, metaserver2_thread(), metaserver2_updateinfo, metaserver_thread, metaservers, ms2_signal, LocalMeta2Info::notification, LocalMeta2Info::portnumber, settings, strcasecmp(), strdup_local, LocalMeta2Info::text_comment, and TRUE.
Referenced by init().
void metaserver2_thread | ( | ) |
Repeatedly send updates to the metaserver, stopping when ms2_signal is acquired. Works in the background.
Definition at line 303 of file metaserver.cpp.
References metaserver2_updates(), ms2_signal, and seconds().
Referenced by metaserver2_init().
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This sends an update to the various metaservers. It generates the form, and then sends it to the server
Definition at line 259 of file metaserver.cpp.
References llevError, LOG(), metaserver2_writer(), metaservers, and altar_valkyrie::res.
Referenced by metaserver2_thread().
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Handles writing of HTTP request data from the metaserver2. We treat the data as a string. We should really pay attention to the header data, and do something clever if we get 404 codes or the like.
ptr | actual data. |
size | size of the data. |
nmemb | number of elements. |
data | user-provided data, unused. |
Definition at line 145 of file metaserver.cpp.
References navar-midane_time::data, llevError, LOG(), and nlohmann::detail::void().
Referenced by metaserver2_updates().
void metaserver_update | ( | void | ) |
Updates our info in the metaserver Note that this is used for both metaserver1 and metaserver2 - for metaserver2, it just copies dynamic data into private data structure, doing locking in the process.
Definition at line 80 of file metaserver.cpp.
References count_players(), cst_tot, CS_Stats::ibytes, MetaServer2_UpdateInfo::in_bytes, metaserver2_updateinfo, ms2_info_mutex, MetaServer2_UpdateInfo::num_players, CS_Stats::obytes, MetaServer2_UpdateInfo::out_bytes, CS_Stats::time_start, and MetaServer2_UpdateInfo::uptime.
Referenced by block_until_new_connection(), and do_specials().
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Non volatile information on the server.
Definition at line 126 of file metaserver.cpp.
Referenced by metaserver2_init().
MetaServer2_UpdateInfo metaserver2_updateinfo |
Statistics on players and such sent to the metaserver2.
Definition at line 132 of file metaserver.cpp.
Referenced by metaserver2_init(), and metaserver_update().
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Metaserver thread, if notifications are enabled.
Definition at line 129 of file metaserver.cpp.
Referenced by metaserver2_exit(), and metaserver2_init().
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Metaservers to send information to, list of hostnames.
Definition at line 103 of file metaserver.cpp.
Referenced by metaserver2_init(), and metaserver2_updates().
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Mutex to protect access to metaserver2_updateinfo.
Definition at line 44 of file metaserver.cpp.
Referenced by metaserver_update().
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Mutex to signal the thread should stop.
Definition at line 46 of file metaserver.cpp.
Referenced by metaserver2_exit(), metaserver2_init(), and metaserver2_thread().